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Kids can rock back, forth, and all around as the continuous movement increases blood flow to the brain improving concentration. Ever changing positions provide sensory input, and calm kids who can't sit still including those with ADD, ADHD, or autism. Perfect for school and home. Supports the body's natural need to move while sitting. Provides an outlet for excess energy without distracting other students.
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A cooperative board game that teaches day-to-day social skills and social awareness. Designed to help children become socially aware of the world they live in, as they build the social skills they need in everyday life: helping, sharing, being polite, cooperating, understanding different points of views, listening, following rules, acting assertively, and being a friend. Players work as a team, there are no individual winners.
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Created by Becky Bridges, C.S.W., A.C.P. In this ever-popular board game, active, impulsive children learn motor control, relaxation skills, how to express their feelings, and how to problem-solve. The manual includes information on how the game can be used both as a diagnostic and a treatment tool, and how behaviors learned in the game can be generalized for the home or classroom. The object of the game is to proceed through the Feelings, Stop, Relax, and Think sections of the game board to Finish, collecting chips along the way. The player with the most chips when the game ends wins.
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The Social and Emotional Competence Board Game developed by child psychologist Gary Yorke, Ph. D. Social and emotional competence refers to the capacity to recognize and manage emotions, solve problems effectively, and establish and maintain relationships with others. It is these skills that serve to protect our children from a host of difficulties including behavior problems, increased emotional distress, academic failure, delinquency, and substance abuse. Designed for 2-6 players. Recommended for ages 6-14.